21. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


22. AI techniques for game programming
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ;

23. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer games, Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


24. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


25. AI techniques for game programming [electronic resource]
Author: / Mat Buckland
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer games--Programming,Artificial intelligence
Classification :
EB
,
QA76
.
76
.
C672B83
2002

26. AR and VR Using the WebXR API
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Programming. ; Web Development. ; -Computer programming. ; Computer games

27. ActionScript 3.0 game programming university /
Author: Gary Rosenzweig
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: ActionScript (Computer program language),Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
R73
2008


28. ActionScript 3.0 game programming university
Author: Gary Rosenzweig
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer games, Programming,Computer animation,ActionScript (Computer program language)
Classification :
QA
،
76
.
76
،.
C672
,
R73
،
2011


29. Active media technology :
Author: Ning Zhong [and others] (editions.)
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Human-computer interaction, Congresses,User interfaces (Computer systems), Congresses,User-Computer Interface
Classification :
T385


30. Adaptive dynamic programming for control
Author: / Huaguang Zhang ... [et al.]
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Dynamic programming,Adaptive control systems,Computer algorithms,Nonlinear systems,Control theory
Classification :
E-BOOK

31. Adobe Flash 11 Stage3D (Molehill) game programmin
Author: / Christer Kaitila
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Flash (Computer file),Computer games--Programming,Computer games--Design,Computer animation.
Classification :
QA
,
76
.
76
,.
C672
,
K357
,
2011


32. Adobe Flash 11 stage3D (Molehill) game programming
Author: Christer Kaitila.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Computer games-- Programming.

33. AdvancED game design with Flas
Author: Rex Van der Spuy
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Flash (Computer file),ActionScript (Computer program language),Computer games, Programming,Computer animation,Electronic books

34. AdvancED game design with Flash /
Author: Rex Van der Spuy.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Flash (Computer file),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer program language),ActionScript (Computer program language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer animation.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.,Informatique.
Classification :
TR897
.
7
.
V36
2010


35. Advanced Animation with DirectX [electronic resource]
Author: / Jim Adams, Andre lamothe
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer games--Programming,DirectX,Animation
Classification :
EB
,
QA76
.
76
.
C672A3
2003

36. Advanced 2D game developmen
Author: / Jonathan S. Harbour
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
H3519
,
2009


37. Advanced 2D game development
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ;

38. Advanced 3D game programming using DirectX 9.0
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: DirectX. ; Computer games ; Programming. ; DirectX. ; fast ; (OCoLC)fst01388540 ; Computer games ; Programming. ; fast ; (OCoLC)fst00872114 ;

39. Advanced 3-D game programming using DirectX 8.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
W38
2002eb


40. Advanced 3-D game programming using DirectX 8.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,DirectX 8.0.
Classification :
QA76
.
76
.
C672
W38
2002

